Mystic Knight Maya is a 2D action platformer female protagonist adult game with light metroidvania elements: non-linear exploration, an inventory system, special skills and dialogue. Start on the beaches of a mysterious island, explore at your own pace, and try to uncover its secrets while finding a way out.
Fantasy RPG threads, monster-girl encounters, transformation and a wide kink list. One of the more polished side-scrolling female MC adult games in the catalogue.
Installation
1. Extract and run.
Developer Notes
[CONTROLS]
You can rebind the controls and it will also support gamepads in the future, but the current default keyboards controls are:
**X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (during erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all health (debug)
F6: Restore all defense (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)**
Changelog
v0.8.1
------- [MAIN FEATURES] -------
+ Added a new enemy: Scavenger
-> A small beast that get corrupted by their enviroment.
-> tags: beast, oral
-> location: deep underground (dig area)
+ Added a new stage hazard: Temptress Statue
-> Many have gazed upon its beauty, unaware of the price of looking.
-> tags: ryona, vore/absorption, lesbian, futanari CTF
-> location: swamp (ruins)
+ Added a new stage hazard: Blanket
-> Someone is hidding under the sheets... or maybe it's "some thing"?
-> tags: ryona, hidden, ambiguous
-> location: monster city (brothel)
+ Refurbished both "Monster City" areas, adding new chests and collectibles.
v0.8.0
------- [MAIN FEATURES] -------
+ Added a new bad ending!
-> enemy: Nina (Hill Stage Boss)
-> tags: transformation, rebirth, cow girl, milking, breast expansion
+ Added a new ero animation!
-> enemy: Nina (Hill Stage Boss)
-> tags: futanari, size-difference, belly expansion, cum inflation
+ Added a new ero animation!
-> enemy: Salamander Girl (hills)
-> tags: futanari, absorption, genital transformation
+ Added a new enemy!
-> enemy: Piglet (forest)
-> tags: small, creature, male
-> scenes: 1 vanilla sex and 1 oral
+ Added new accessory: Virgin's Veil
-> Grants 35% chance to not consume a throwable weapon on use.
-> Damage received during ero grabs is doubled. Reduces attack by -10%.
+ Added new accessory: Slippery Socks
-> Allows Maya to move/slide on the ground while performing basic atacks or throwing weapons.
-> Reduces move speed and attack by -5%.
+ Added new accessory: Rich Perfume
-> Doubles the radius of essence attraction, and reduce by half all damage done by enemies during ero grabs.
-> The struggle bar needs to be filled by 3 times the usual amount.
-> Increases all stats by +5%, and reduces the cost of activation of all skills by -10%.
+ Added new accessory: Golden Shield
-> All damage taken by is mitigated by 25%, and increases total DEFENSE value by +50%.
-> Reduces total HP value by -40%.
+ Added 4 extra inventory slots, for a total of 12.
------- [OTHER/FIXES/MISC] -------
* QoL - Can now press the "UP" button to enter doors/portals (usually requires pressing the "INTERACT" button).
* Changed - Accessory 'Joy Device': now greatly increases the chances of the 'Exposure Trait' being acquired and affecting Maya.
* Changed - Refactored the inventory screen. Swapped some categories/types around, and added a second tab for accessories.
* Fixed - The Homing Sphere (throwable weapon) was not properly targeting the closest enemies.
* Fixed - The stagger effect on enemies (which stuns/interrupts their actions) was being incorrectly removed by Maya's basic attacks.
* Fixed - Various interactions of the stagger effect (enemies could still grab Maya, their attacks were not interrupted, etc)
* Fixed - Player's throwable weapons (daggers, lances, etc) were incorrectly colliding with hazard-type enemies.
* Fixed - Softlock that happened after opening the Hill Gate.
v0.7.9
------- [MAIN FEATURES] -------
+ Added a new bad ending scene!
-> Character: The Captain (Beach Boss)
-> The bad end begins from his 2nd ero animation (standing bondage).
-> Tags: Vanilla/Male, Transformation, Wholesome, Pregnancy
+ New advanced option: enable the smoke/puff visual effect to appear when ero animations phase changes.
------- [OTHER/FIXES/MISC] -------
* QoL - Added a text to the fetish toggle screen, teaching players about the individual overrides in the gallery screen.
* Changed - In the gallery's list, bosses won't be displayed while in the arena (they aren't supposed to be spawned there anyways).
* Fixed - In the gallery's scene list, the princess' animations were listed out of order.
* Fixed - Added a minimap icon to the chest mimic (Vivian), and adjusted her rate of appearance.
* Fixed - Common Chests (red) were not correctly saving its own opened state, which could be exploited and reopened multiple times.
* Fixed - Having the "Sign of the Succubus" equiped, Maya was able to damage the ghost butler and glitch through the floor.
* Fixed - On a new game, after the cutscene where Maya wakes up, it was possible to interact with the hidden NPC (Farina).
* Fixed - In the Crystal Caverns, sometimes the camera could get stuck after Maya rode some of the moving platforms.
v0.7.8
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added a new ero scene to the Beach Boss (Merman Captain).
-> tags: vanilla/male, bondage
-> Also slightly redrew his previous ero scene, the mating press.
+ Increased the overall difficulty/challenge of the Beach Boss Fight (more relevant to a new/fresh playtrough).
-> Gave him 2 new skills (cloud and slime), and now the tsunami waves have collision with Maya.
+ Done a small redesign of the stage Rocky Reefs (2nd beach stage).
-> Added common chests around the shipwreck area.
-> Added new cutscenes for the boss and after its defeat.
+ The Mimic (Vivian) will begin to inhabit chests around the island.
-> Common Chests have a small chance to be a mimic, wheter they've been opened or not.
-> Golden Chests also have a chance, but only opened/empty ones.
-> From now on, Maya should me more cautious around chests in general!
+ Added 2 new wall hazards, and therefore 2 new ero scenes:
-> Hungry Butt: located in the Fae's Overpass (2nd hill stage).
-> Hungry Pussy: located in the Abandoned Mines (1st cave stage).
-> tags: unbirth, anal vore
-> These hazards have special behavior: their attacks will bypass invulnerability, and they agro on Maya from farther away.
+ Added a new hazard: Tickle Machine
-> Located on the initial areas of the Deity Machine (1st high-tech area).
-> tags: machine, dildo, tickling, objetification
+ Added a new ero scene to the Hill Troll (Turquoise Hills).
-> tags: vanilla/male, breast expansion, titjob
==================================
******* [OTHER/FIXES/MISC] *******
==================================
* Changed - Save Folder Location
-> [BEFORE] UserData, in the same root folder of MysticKnightMaya.exe
-> [NOW] C:\Users\[USER_NAME_HERE]\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\MKM_saves
-> After launching the new game version once, please copy all files inside the old version "UserData" into the new folder.
-> This is the industry standard and best practices, and it means that you won't need to copy saves between versions anymore.
* Changed - Removed the following advanced options. They are all now made to be default ON:
-> Display the defended/blocked amount when hitting enemies
-> Enable quick saving and auto saving
-> Auto equip items on pickup
-> Button mashing struggle-bar
* QoL - Added New advanced option: Enemies will gather around Maya, whenever she is being ero grabbed or is fainted.
-> Default ON. Disable this if you prefer enemies to NOT congregate around Maya during these situations.
* QoL - Added New advanced option: Apply the current window settings automatically on startup.
-> Default ON. Disabling this will cause the game's window to reset every time the game is launched.
* QoL - Added new minimap icons for more things: chests, npcs and signs.
* QoL - Code optimizations in the SAVE/LOAD system, making it more efficient and performant.
* Changed - Blade of Stunning (now Blade of Force): Instead of applying a mini-stun, enemies hit by the sword will be pushed back.
* Fixed - Vivian's (Mimic Chest) movement when chasing Maya, where she could hover in the air after jumping.
* Fixed - Stun effect on enemies persisted more than it should, if Maya quickly chained attacks or throwing weapons.
* Fixed - Soft Lock inside the room with the timed gate, in the Hallways of Sorrow.
* Fixed - Choosing "New Game" could become stuck on a black screen, after the fade to black.
* Fixed - Maya could activate and stack multiple instances of the Shield skill.
* Fixed - Incorrect type of struggle bar was being displayed for the Batgirl grab.
* Fixed - Potential fix for a rare crash in the first city area, near the sewers.
v0.7.7
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 4 new hazards, and their respective ero scenes (mainly ryona tag, but some crossover with TF, MB, lesbian, etc):
-> Gold Pedestal. Located in the Gardens of Mausolea
-> Lust Smoke. Located in the Crystal Caves
-> Ear Bugger. Located in the first part of the High-Tech area.
-> Twin Mirror. Located in the mirrored version of the Hallways inside the castle.
* As usual, they are also viewable in the gallery.
==================================
******* [OTHER/FIXES/MISC] *******
==================================
* Fixed - Maya could become stuck crouching under 1-block high tunnels/alcoves (before acquiring the sliding skill).
-> The game will now detect this softlock and automatically push Maya back into a valid position.
* Fixed - Sign of the Succubus remained active even after Maya had been defeated/fainted (0 HP) during an ero grab.
* Fixed - Sign of the Succubus allowed Maya to struggle even after fainted or during a gallery scene.
* Fixed - A softlock when using the Hill Key to open the gate, then pressing the interaction button again.
v0.7.6
Bugfix1
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ New 4 new "hazard" enemies (4 ero scenes, all tagged as "ryona/bondage", scenes are weirder than usual)
-> Static enemies that can't be destroyed and are considered part of the enviroment.
-> Their ero scenes have also been added to the gallery as usual, in their respective biomes.
-> Alpha Barnacle (beach - rocky reefs)
-> Nipple Parasites (forest - old groove)
-> Ant Hill (hill - turquoise hills)
-> Sewer Sluge (city - lower city)
+ Added New Item: Bracelets of the Blue Fairy
-> Replaces Maya's sword with a short-ranged but strong magical blast.
-> Offset: Drains spirit on use.
+ Added New Item: Sign of the Succubus
-> During a sex scene, automatically drains life out of the enemy to restore Maya's life.
-> Offset: -10% all stats.
+ Added New Item: Bond of Passion
-> During a sex scene, if the heart minigame is correctly matched, both Maya and the enemy are healed.
-> Offset: Acumulated lust value is greatly increased on every succesful match.
+ Reworked the Teleportation screen to now feature the island's map.
-> Renamed to "Map and Teleportation" in the options menu. Now it becomes available when Maya first reaches the castle.
-> That old user interface has been replaced by a rustic map of the island, with better and faster UI navigation.
-> Displays the main locations and points of interest around the island, allowing better visualization of the game's world.
-> Selecting a location and its respective pin will allow Maya to teleport there.
==================================
******* [OTHER/FIXES/MISC] *******
==================================
* QoL - Minor rework of the Save/Load screen. Changed the layout, increased readability and used more screen space.
* QoL - The VFX for Essence orbs will now be displayed behind Maya's sprite during any ero grab.
* Buff - Accessory "Cursed Horned Bracer": effect that reduces costs of all skills, increased from -20% to -25%.
* Buff - Increased damage output of the skill "Flaming Sword", for its basic and enhanced versions.
* Fixed - Blonde Kitsune's tail was hidden during her scissoring lesbian ero scene.
* Fixed - Jittery movement of enraged enemies during ero anims.
* Fixed - Werewolf ero animation would glitch out and show an idle pose for a split second.
* Fixed - Enraged enemies won't chase Maya anymore if she's already being grabbed.
* Fixed - Goblin and Dwarf Girl weren't properly spawning their attack projectiles.
* Fixed - The adv. toggle "Vore Scenes Become Final" was not working properly for some scenes.