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AI GirlfriendAI Girlfriend
YOUR DREAM AI GIRLFRIEND
Create Yours FreeCreate Yours Free
Pick her looks & bodyUncensored 24/7Any kink, any scene

Wolf RPG Rignetta's Adventure

Rignetta's Adventure
Version: v1.4.002 Developer: クラフトビール飲むところ · Ci-En · Fantia · Twitter · Fanbox Updated: 2020-05-25
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LIVE EVERY FANTASY
Cast your characters, direct the scene, live anything you imagine.
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Cast your dream charactersDirect every sceneAny fantasy, no limits

About this game

Rignetta's Adventure is a Japanese pixel-animated female protagonist adult game about a tropical-island vacation that goes very sideways. The MC heads off to explore, gets caught by tentacles and monster girls, and the rest plays out from there.

A top-down action shooter with an extensive scene library, plenty of variety in the H content and gameplay solid enough to feel like more than a scene viewer with extra steps.

Installation
1. Extract and run.
Dev's Comment

Changelog

v1.3.300
[New ecchi content] 1. Addition of echi-animation of Jointed Worm (multiple captivity not supported) [Newly implemented] 1. The map has been opened up to C-3. All roadblocks have been lifted. 2. Boots of the Wilderness was implemented. After obtaining all the Gems in the wilderness, they will be placed in the Gem Display Room. 3. Three new pieces of furniture have been added to the base. Harpy's Nest will be installed after obtaining Harpy's Remembrance Item A happy cactus will be placed after obtaining the Formi Cactus Remembrance. The weapon "?????? ?? ??? ???" will be installed when you obtain the weapon. [Bug Fixes] 1. Fixed a bug that the attacker was getting hit more than usual when enemies are crowded. This fix may reduce the number of hits in some situations. 2. Fixed a bug that the effect display was out of alignment when acquiring the reminiscence item of Formi Cactus. 3. Weapon "?????? ?? ??? ???" Fixed a bug in which the weapon was not displayed with a hatena mark when not acquired. ver0.92 [New sex-related] 1. One additional Queen of Darkness erotic scene (multiple captives not supported) Only implemented in reminiscence mode. Like the Servant, it will be opened after reaching 3-5. Since the echi-animation changes depending on the form, a recall map is provided for each form. (The echi-animation when falling into the outer perimeter has not yet been implemented because it has not yet been created. It will be implemented in the commercial version. 2. Enemies on sunken ships (B-1 to B-2) are now swimsuit-compatible. [Newly implemented] 1. Implemented BGM for the last boss. [Specification change] 1. Removed various shortcuts from 3-5 for the final version. 2. Markers were placed at the starting squares of all bosses. 3. All bosses can be re-fighted on the regular map. If you have not picked up a recall item after defeating a boss, the appearance of the recall item is prioritized. 4. Fixed some animations of sunken ship enemies. 5. Faisaliah and Sea Sisters now have sex animations for each of their different colors. The animations are the same, just different colors. [Adjusted game balance] 1. Faster growth rate of mysterious succubus cronies [Bug Fixes] 1. Fixed a bug that prevented one of the gems from appearing after A-3. 2. Fixed a bug in which saving and sharing enemy levels was not working properly. Basically, the correct behavior is that the level of the boss itself is saved and shared with his cronies. Exceptions such as the tentacle arms of the Abyss Driade are not shared because they cannot be destroyed if their level is too high. 3. Fixed a bug that the echi-anime information in reminiscence mode was not reset by escape, etc. [Other changes and fixes] 1. Changed (EN)3_Credits.txt to (EN)3_Characters.txt Credits are displayed at the ending in ver 1.0.0 and later versions 2. Added information on the last boss in (JP)4_spoiler & strategy memo.txt If you are concerned about spoilers, etc., we recommend that you do not look at this page until you have cleared it. 3. Changed some boss enemies' cronies' data internally. This will not affect the difficulty level.
v0.91
[Important] If you transfer saved data with attack effects still on the screen, an error may appear when loading for the first time I don't think there's any harm in it. [New sex-related] 1. Added a reminiscence map where you can watch echi-anime of the last boss. It can be accessed from the stairs on the right at the back of 3-5. This is a test implementation, so you can watch the echi-anime by voluntarily falling. 2. Shinobi costumes and swimsuits are now compatible with the Enemies in the forest (A-1 to A-3). [Newly implemented] 1. Implemented a function that allows you to control the configuration settings with the up and down keys. [Specification change] 1. Enemy level will be maintained in reminiscence mode regardless of the configuration settings. 2. The animations of the majority of forest enemies have been smoothed. 3. The elevator in 3-5 has been temporarily blocked. 4. The map structure of the reminiscence area has been changed. The stairs from the base to the reminiscence area are now blocked on one side. 5. Changed the escape gauge to be shifted according to the magnification when changing the magnification of the echi-anime display. 6. Changed to add a little weight when changing the magnification of the pecking animation display. 7. Changed the boss's nameplate display position to the upper left slightly. 8. Excluded the chainsaw from the weapons required to open the forest, and changed it to only the beam saber. There was not much point in having two types of weapons, so we changed them. 9. Changed attack animations to prevent some bugs. 10.Changed fast travel internally. I don't think this will have any impact on players. [Bug Fixes] 1. Fixed a bug where the Abyss Dryad animation would cut off by one pixel. [Other changes and fixes] 1. Added new animation to the yellow mini-box in 2-1. 2. Expanded my display size in the opening to twice the size of the previous version. 3. Transfer of save data from too old versions has been abolished. Saved data from versions older than ver. 0.73 may not work properly.
v0.90
Spoiler: Changelog [Important] 1. The map beyond the elevator has not been implemented yet. When the battle in the elevator is over, you will return to 3-5. 2. The "Swimsuit" and "Ninja costumes" are not compatible with the Enemies in the Forest (A-1 to A-3). This will be fixed in the update at the end of February. 3. Chinese is not yet available as an option language. Jan. 28, 2022 ver0.90 [New sex-related] 1. Enemies in the demon world (3-1~3-5) are now compatible with swimsuits. [Newly implemented] 1. The function to change the magnification of echi-anime display is implemented. You can use the up and down keys to zoom in and out during the echi-chi animation. You can also change the magnification from the config as before. 2. The function of displaying the information of echi-anime is implemented. Only in reminiscence mode, the current number of enemies and animation stage will be displayed. 3. BGM for bosses has been replaced with original material. BGM for stage bosses such as Queen Slime, Alraune, and Elevator. [Specification change] 1. Event message sending has been changed to Z key only. Actually, you could send messages with keys other than the Z key, but we limited it to the Z key. The reason for this is that there was a possibility of unintentionally skipping a message. 2. Changed the location of the message speed setting. Changed the location of the message speed setting from the config to the title option. You can only change the speed of event dialogs here. Menu items are now displayed immediately regardless of message speed. 3. Changed the maximum number of characters for message handling. Some item names and messages have been added or changed. Changed the conditions for dialogue to appear in the branching maps to the forest and the sunken ship, making it easier to understand the conditions for passing through. 4. Changed the condition of the event during construction in the forest for the same reason. The first time you approach the triangle cone, it will be displayed; the second and subsequent times, it will be displayed by pressing the Z key. 5. The animations of the majority of demon world enemies have been smoothed. 6. The nameplate display method at the start of a boss battle has been changed to look cooler. 7. Changed the effect when the "non combat area" disappears in the branching map to the forest and the sunken ship to look cooler. 8. Added edges to some tentacles of the Kraken to make them easier to see. 9. Added a sound effect when the Abyssal Driard appears. 10.Added audio to some of the undead captain's attacks. [Adjusted game balance] 1.Adjusted weapon balance. Fixed knives to give a very short stun on hit. Chainsaw now grants a short stun on hit Grenades now give a longer stun when they hit. Stuns now add up, so chainsaws are much stronger. Stun is now effective on all enemies except stage bosses. Stunning an enemy during a cast will temporarily stop the cast. [Bug Fixes] 1. Fixed a bug that caused the Abyss Driard to keep sounding when it opened under certain conditions. This was due to a lack of initialization of newly added variables. 2. Fixed a bug that allowed players to walk on top of a washing machine at the base. 3. Fixed a bug in which some of the animations of the demon world slime incorrectly showed the damaged state of the Explorers' costumes. 4. Fixed a bug that caused people to jump when escaping from unhidden amboina. [Other changes and fixes] 1. Added new animations to the yellow mini-boxes in 1-4, 1-5, and 3-1. Changed the map structure of 1-4 to reflect these changes. The watermelon that was left by the camp after saving the fox village in A-2 has been removed. 2. Slightly changed the map structure of 1-5. 3. Changed the color of the jet-black mat (Shadow's furniture) to a brighter color because it was too black and looked like a hole. 4. Removed old database and system images. This may cause incompatibilities and errors in saved data from too old ver. However, these are too old to be supported. 5. The number of people who can have sex with all Enemies in Reminiscence Mode is now outlined in yellow. 6. Improved the response time of the title screen. 7. Added Chinese to the language list, but you can't select it yet. 8. Added and fixed the operation method and Q&A in readme.txt. 9. Added disclaimer to readme.txt I'm trying to fix as many bugs as possible, but I've summarized it as my way of thinking. ver0.88 [Newly implemented] 1. Servant's Reminiscence Map has been added. It will be opened when you reach 3-5. In the final version, it will be opened when you get the reminiscence item of the last boss. 2. New furniture added to the base. A jet-black mat will be installed when you get the Shadow's reminiscence item. I thought about making it animated, but it would probably be weird, so I decided not to. [Specification change] 1. Changed the direction when the elevator battle starts. 2. Changed the placement of the enemies in the hell in the reminiscence area. 3. The BGM for each boss map in the reminiscence area was not consistent, so it has been changed to play the original area BGM before battles in the coast, ruins, and hell boss maps. [Bug Fixes] 1. Fixed a bug that prevented the hidden Amboina from catching you when you were wearing a swimsuit. 2. Fixed a bug where the servant's echi-anime did not reflect the ninja costume (torn). 3. Fixed a bug where a servant's hand would suddenly increase in the echi-anime. 4. Fixed a bug where the condition for the servant growing out of a lump of meat to disappear was incorrect. The servant that grows out of a lump of meat will disappear if it is in the same square as the lump of meat. 5. Fixed a bug that allowed players to enter the reminiscence room of a slime even if they did not possess any reminiscence items. This bug only occurs with slimes. 6. Fixed a bug in which a moth worm mat would be set up even if you did not have any reminiscence items. This bug only occurred when the base tutorial message was displayed. [Other changes and fixes] 1. Fixed typo in "moth worm". I'm not sure if this is still correct, but that's the charm of our world!
v0.87
[Important] There may be an error when loading for the first time due to the replacement of BGM. I don't think this will cause any real damage. [New sex-related] 1. Implemented servant erotic scenes (multiple captures up to 3) Can fight them by riding the elevator from 3-5. Servants are available in all costumes. Servants do not appear individually as they are enemies associated with the final boss. Therefore, there are no reminiscence items. 2. Enemies in the ruins (2-1 to 2-5) are now swimsuits compatible. [Newly implemented] 1. The blockade of 3-5 has been lifted so that players can proceed deeper into the ruins. After defeating the specified number of Servants, the player will return to 3-5. When the final boss is implemented, the specifications will be changed and you will be able to proceed to the end of the game. 2. Many of the BGMs have been replaced with original material. Other BGMs will be implemented as soon as they are completed. [Specification change] 1. We've changed it so that you'll always return to your base when you walk back from the reminiscence map. 2. Changed the G-Frog's animation speed and damage generation frequency. The difficulty of the game will increase, but this is not a problem, so we've decided to change the specifications. 3. The animations of the majority of the Ruins Enemies have been made smooth. 4. The color of the map between 2-3 and 2-5 has been changed to match the atmosphere of the BGM. 5. Fixed the position and weight of enemies in some maps of the ruins. This is a measure to distribute the load to some extent. [Balance Adjustment] 1. Changed to remove the beam when killing an Evil Vine that is being irradiated. [Bug Fixes] 1. Fixed a bug where the tail didn't show up when caught by a mermaid in a swimsuit. 2. Fixed a weird part in the Lamia animation. 3. Fixed a bug where I can walk on the tent in some camps. 4. Fixed a bug where the menu would display incorrectly if you called it during a warning event in front of a den. [Other changes and fixes] 1. I let the 3-5 mini boxes play. They flying drones and making potions. 2021/11/26
v0.86
[Important] Ninja clothes are only available for some Enemies as we are still in the process of implementing them. The currently supported areas are Coast and Ruins and Hell (1-1~3-5) and the sunken ship (B-1~). Forest(A-1~A-3) will be handled sequentially. *----------------------------------------------------------------------------* November 26, 2021 ver0.86 [New sex-related] 1. New costume "Swimsuit" is added. It is possessed from the beginning. 2. Three branching maps for enjoying gameover situations have been implemented. Lamia's Lair in the north of the next map after 2-1 Ruins Slime Girl's Lair to the south of 2-5 Deeplanula's Lair west of B-1 There are no status-enhancing items in these maps. [Newly implemented] 1. A new appearance motion has been added to the Ruins Slime Girls, and is only applicable to those in the Ruins Slime Girl's Lair. 2. Mummy has been placed in the base. 3. Two new furniture items have been added to the base. If you have the Moswarm's reminiscence item If you have the Vinanoid's reminiscence item 4. A "?" will also appear in the item section where there are unclaimed weapons and costumes. [Specification change] 1. When the heart gauge is above a certain level and you are damaged by a trap or super sensitivity, the standing picture of me will have a pleasant expression. 2. Changed the image of handgun, rifle, and machine gun bullets so that they are larger and easier to see. There are no changes to the balance of the game, such as hit detection and range. 3. The trap floor where high-level mummies appear just before 2-3 has been changed to be easier to understand. In addition, the pattern of the mummy that appears here has been slightly changed. 4. The animation speed of many demon world enemies is too fast, so I slowed it down. I forgot to write about it in ver 0.82. [Other changes and fixes] 1. Fixed and changed the floor tiles of the base slightly. It's possible that the display will be strange only the first time, but it can be fixed by moving the map. 2. Fixed the description of bombs. 3. The number of bosses in reminiscence mode has been outlined in yellow to make it easier to understand. 2021/10/29
v0.85
[Important] The game may produce strange behavior when you load saved data at the base for the first time. This is caused by the implementation of additional events to the base. I never thought I would use all the preliminary events, so...I'm sorry. [New Ecchi Content] Implementation of Undead Captain erotic scene (not compatible with multiple capture). [New implementation] B-2 North side (boss map) is now open. Multiple placements (of characters)at the base: Undead Captain Mermaid Kraken Espresso Machine If you have the Ruins Slime Girl recollection item, the Ruins Slime Girl will appear. New emotes have been added. The Vinanoids (ヴァイナノイド) in the base will now snooze when they sleep... Added new motions when the mysterious succubus appears and when defeated. New appearance motions have been added to the Slime and Ruins Slime. In addition, the enemy layout has been changed to reflect this. The number of enemies has been increased slightly, but I don't think it will make a big difference. The "You don't have to defeat the boss" tutorial has been added to 1-3. This will be displayed when the Queen Slime has not been defeated. Added a house icon display for recollection items type that causes change to base. Kitsunebi (Foxfire?) and other costumes are excluded. Added an "?" icon in the item columns to indicate unacquired recollection items. It is now easier to see how many recollection items you have in total. Added an "?" icon in Fast Travel where there are unexplored camps. [Specification Change] When recovering from a fall or capture, it's changed so that the enemy's recovery time is a bit uneven. It was weird that they all started moving at once, so I fixed it. Changed the specifications of coordinate attacks that slightly blur, such as anemone attacks. Changed blurring from pixel units to 0.5 square units. The maximum blur width has not been changed, so it should not affect the difficulty level. The explosion when the boss is defeated was too simple, so I changed it to look like that. Also, changed to show a congratulatory effect when you get the boss's recollection item. ※It's the same effect as when you pick up a weapon. Changed the map of the mysterious succubus, and removed some mushrooms objects. The mushrooms sucked up bullets and made the gameplay feel somewhat deteriorated. When the mysterious succubus is defeated, it's changed so that it will be blown away instead of disappearing. [Balance Adjustment] Lowered the surrounding repop (respawn?) cycle in the final stage of Queen Slime. Queen Slime's shooting has been changed so that it will gradually change to continuous shooting. (The cycle of each firing has been lengthened.) It now behaves quite similarly to the original homage. Green Sea Anemones will now disappear when you fall in a Queen Slime fight. ※Other than the repop cycle of the cronies, the only other change is that the difficulty has actually been eased. It is difficult to judge whether the difficulty has been eased or increased, so I will not state whether it has been lowered or raised. Changed to prevent the mysterious succubus from teleporting to the same location in succession. [Bug Fix] Fixed a bug where Ninja clothes did not have a pose for acquiring items such as weapons. Fixed an issue where the Queen Slime would continue to fire bullets at the same spot for a while after returning from a fall or capture. Fixed a problem with some palm trees on the beach. Fixed a bug where mushrooms would sometimes repop after defeating a mysterious succubus. [Other Changes and Fixes] The Roomba mini box creature at the base can now go through Rignetta. Changed the text of HP and SP on the consumable item icons. Changed the look of the Queen Slime's normal animation and bullets. Changed the behavior in the base when you have a Queen Slime recollection item in your possession. The fridge is now open at the beginning, and the Queen Slime will now close it. New players may not notice the fridge gimmick, so this is a fix. *I forgot to mention this in ver. 0.82. Changed the strategy memo to match the balance adjustment of the Queen Slime. v.083 [Important] Ninja clothes are only available for some Enemies as we are still in the process of implementing them. The currently supported areas are Coast and Ruins and Hell (1-1~3-5) and the sunken ship (B-1~). Forest(A-1~A-3) will be handled sequentially. *----------------------------------------------------------------------------* Sep. 28, 2021 ver0.83 [Newly implemented] 1. Added support for Shinobi costumes for Enemies in Hell. Smoothly correcting animations around facehuggers, man-eaters, and Giant Frogs. [Bug Fixes] 1. Fixed a bug that prevented fast travel in the tutorial map under certain conditions. This may have occurred with most existing save data. 2. The behavior of the shadow when it appears in reminiscence mode has been fixed. 3. Fixed a problem with the shadow's naked animation. 4. Fixed a problem where the clothes were damaged or not in some animations.

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