Crisis Point: Extinction is a Metroidvania-style female protagonist platformer in a near-future setting where humanity's first deep-space jaunts came back with a virus that locked all developing infants to female. You play headstrong soldier Alicia, exploring a mysterious alien planet to track survivors and search for a cure.
A 2D shooter with combat, sci-fi exploration, deep caves, ancient ruins and alien jungles. One of the more polished side-scrolling female MC adult games in the directory.
Installation
1- Extract to desired location.
2- Click on "Crisis Point Extinction.exe" to start playing.
Changelog
v0.48.1
-Fixed an issue where all "left side" room transitions stopped working after viewing a CG, until the room was reloaded
-Fixed an issue where scrolling through the Recolor menu with the mouse specifically would not work properly, and would cause Alicia's color palette to become distorted
-Fixed an issue where skipping the first half of the Worm Attacks Camp cutscene, but not the second half, would cause various issues with the cutscene (including a softlock)
-Fixed an issue where skipping the Worm Attacks Camp cutscene at a specific point in the scene would cause Alicia to be unable to move afterwards
-Fixed an issue where sliding into an early cutscene trigger would cause various issues
-Made a slight alteration to a lategame room to force the player to make use of a new upgrade in order to leave the area, to ensure they know how it works
-Slightly increased size of Warped Soldier melee hitbox, to ensure Alicia cannot safely stand directly on top of them
-Fixed an issue where dialogue prompts would no longer respond to mouse inputs after watching the Worm Attacks Camp cutscene
-Fixed an issue where it was possible to "cutscene skip" during the Lucas+Verreda CG (proper CG skips will be added later, but this being possible was an unintended glitch, not an intended feature, and causes tons of issues if attempted)
-Fixed an issue where the Load File screen displayed save file difficulty incorrectly
-Fixed an issue where it was possible to face the wrong direction when using the Wire Shot on a Warped Sentry's shield
-Fixed an issue where Alicia's "solo H-scene" action didn't increment the relevant playthrough stats
-Fixed Force Shot not creating damage numbers when used against the 2nd boss fight
v0.48
Crisis Point: Extinction v0.48 Major Changes and Features:
-First half of story rewrite has been implemented, including a brand new intro and several improved/reworked cutscenes
-Hoverjets upgrade has been reworked for more dynamic movement in the lategame
-Playthrough Stats menu has been added; only a few things tracked for now, but more will be added as development continues
-Translation/localization support has been added; for the time being, only English is available officially, but the game now supports custom translations so the community can easily make their own
-New duo BJ CG added, starring Lucas, Verreda, and Alicia
-Support for multiple save files has been added, including an autosave slot so manual saves will never be automatically overwritten anymore
-Save file filesize was dramatically reduced
-Improved gameplay animations for several enemies
-Warped Soldiers now have a melee attack to prevent the player from running past them as easily
-Damage numbers were added to combat (can be toggled off if you prefer)
-Community Recolor Poll winners added to Alicia color palettes
-Speaker names were added to all dialogue boxes
-Debug mode (unlocked at the end of the demo) will now be saved to your save file for the duration of this major update (as in, it will apply to v0.48 and all of its hotfixes, but debug will be removed when you load the save in v0.49, after that comes out)
v0.47
Crisis Point: Extinction v0.47 Major Changes and Features:
-The ability to recolor Alicia using unlockable color palettes has been added
-Some H-scenes were given an update/overhaul (like the Warped Soldier H-scenes)
-Alicia's gun's design and color scheme now changes based on your equipped blaster chips
-A new trigger type has been added, the Snipe Trigger (no unique visual yet; our plans for this one are a bit more unique than the others so it'll have to wait until v0.48)
-All cutscenes have been updated with dynamic camera movement and zooms, to make them more cinematic and interesting
-All cutscenes have been added to a Gallery in the main menu, for easy re-viewing
-Zoom during H-scenes has been updated to zoom smoothly instead of instantly
v0.45
MAJOR CHANGES AND FEATURES
-Added 5 more unique Edovex H-scenes (bringing the total from 1 to 6)
-Added optional xray animations to every applicable H-scene (except slimes; will come later)
-Implemented new Ledge Vault ability for the Kilogrip, to improve gameplay flow
-Implemented new Slam ability for the Weighted Boots, to improve underwater mobility and give a fun new movement and combat option in general
-Implemented Azulisk (Crystal Dragon) CG
-Finished implementing dialogue choice system, and wrote optional hints for all points of the playthrough, which the player can access by speaking to Rodriguez back at camp
-Fixed more bugs and glitches
More was planned for this update, but as you all know, I've been going through a major mental health crisis this year. I'm finally getting to a healthy place again, slowly but surely, and next year is looking up for not just myself, but everyone in the Crisis Point team.
I've said it before, but despite the long wait for v0.45, this update isn't any larger than any previous update has been. I wasn't working for a large portion of the year thanks to my mental health issues leaving me barely able to get out of bed some days, but I felt the need to get v0.45 out and finished, even if the size of it is disappointing to some people. Honestly, after all this time there's no possible way I could make an update big enough to make up for the long wait, so I've just been crunching hard the past week to get what I could out of the door, so the team can start 2022 fresh and without the weight of 8 months of expectations keeping us down. Speaking of starting fresh, let's look forward to v0.46, shall we?
v0.42
MAJOR CHANGES AND FEATURES
-Added lots more areas to explore and secrets to find around the game world
-Rework Boss 3 from the ground up
-Added Kertalus CG (missing Birch voice acting for now)
-Finished H-scene animation between Lucas and Verreda
-Re-added Lucas Atticor voice acting with his new actor, Leo Greystone
-Fixed more bugs and issues
v0.40.0
-Implemented a new mobility powerup, Hoverjets
-New H-scene added with Poison Alraune (also finished Crystal Dragon H-scene climax animation)
-Added new CG scene with the Torguis
-Added more areas to explore in the Subaquatic Caverns
-Upgraded above-water background art in Subaquatic Caverns
-Optimized Subaquatic Caverns somewhat, so weaker computers hopefully won't encounter performance issues anymore
-Added several new cutscenes and environmental dialogues
-Fixed more bugs and minor issues (detailed list at the end of the post)